

Minor freight UI polish and fix for carts not entering reserved station.Corrects icon display of freight stations in the system monitor.updated the master_language_data.xml to have more stuff.MissionManager has the superbuild mission hooked up to translation support some new Chevron handbook files.serveroverrides.ini now has the autopause and listpublic in the example file.Fixes to All-Ore mode to make it a bit more playable.Fixes NRE unity thread crash with ForcedInduction on modded smelters.Carts with no accessible destination that have an assigned station now properly set their error state.Ensures Patreons get research access to TAP DLC scan.Fix to Falcor lockup when returning with a null item.some smaller Handbook updates and additions to entries.Freighters now reject items for assigned station needs that they can't serve.


See you next year, next game, next time, next batchannel. This means that a Maintenance P26 patch will sneak it's way onto the forum at some point, but, genuinely, the number of bugs reports to me on the Discord is really minimal now.

This combines a ton of fixes and has been collected over the last year. Purchases of Gnomancer, PacketStorm, ADATPR and FortressCraft's DLC directly contribute towards its development.įourthly, a reminder that the most direct way to contribute towards FortressCraft Phoenix is via Patreon : Īaand fifthly and finally - Patch 25 is now live for everyone. Thirdly, a reminder that works has been bubbling away on the next in the FortressCraft franchise, tentatively entitled FortressCraft : Phoenix. Second, I've only gone and released another game! Summed up as 'Gauntlet meets Pikmin', it's essentially a cutesy version of how it felt to play a Necromancer in Diablo 2. I'm literally always there if you feel the need to ping me. As 2019 draws to a close, I thought I would drop you a few notes.įirst of all, a reminder that we have a very active Discord : - there's always someone there to answer questions, give advice on builds, or help you solve issues.
